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The Torturer and Torturer's Assistant can be found here in combat with two Stormcloak soldiers. The door by your companion leads to a corridor going down further into the keep. Just in front of the table is a basket with four rock warbler eggs. There is a table to the right with a salt pile and a potion of minor healing. There are three sacks underneath the overhanging shelf, and another on the other side of the steps up to that shelf. There is a barrel to the left that contains five potions, three of minor healing, one of minor magicka, and one of minor stamina.
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Live another life mod for mac#
Kelebihan kekurangan converter mini display port to vga for mac os. Through the connecting archway is a storage area. On the right-hand shelves is a potion of minor healing and a bottle of wine. On the left-hand shelves is a potion of minor magicka and a salt pile. Among the utensils on the table is a slice of bread and a bottle of Alto wine. Around the table are three sets of shelves. Opposite the entrance is a large dining table with two chairs. On the other side of the center pillar is a small round table with a bottle of Alto wine. Hanging in front of the fireplace is a rabbit and a pheasant. Hanging from the center pillar are two garlic braids and two leaves of dried elves ear. After following the corridor until it becomes a dead-end, there is a door to the left leading to a kitchen. To the left is a set of stairs winding down further into the tower. To the right is a bench with two sacks to the side of it. Through the gate is a cart with two cabbages. There is a locked gate to the west leading further into the keep.
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There is a pull chain to the right of the corridor that activates a wooden gate to the corridor, and another again to the right that opens the gate to the tower. There are two bottles of wine on the set of shelves, a bottle of standard wine and a bottle of Alto wine.
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Each weapon rack holds an iron sword, and the chest contains another iron sword, Imperial light armor, Imperial light boots, and a Helgen Keep key. The southwest part of the room holds two round small tables-one with one chair and the other with two-two weapon racks, a set of shelves, and the warden's chest. On the table are four gold coins and a copy of Mixed Unit Tactics. In the northwest corner of the room there is a long table with two chairs, and two sets of shelves. There are two chests by the beds, one is empty and the other holds an Imperial light helmet and some gold. There are four beds by the eastern wall and two dining sections by the western wall. The barracks are the easternmost section of the keep. The soldier is equipped with the same weapons, but wears studded Imperial light armor and standard light Imperial boots, bracers, and helmet. She wears a set of heavy Imperial armor, including boots and bracers, and she wears an Imperial officer's helmet. The captain carries the Helgen Keep key, needed for a locked gate, and is equipped with an Imperial sword and an iron dagger. if you follow Ralof the two living Stormcloaks will be replaced by an Imperial soldier and an Imperial captain who rush in from the barracks. Gunjar has an iron war axe, and wears the same clothes minus the gauntlets. The male Stormcloak is equipped with an iron battleaxe and the female has an iron mace and a hide shield they both wear a Stormcloak cuirass, fur boots, and fur gauntlets. If you followed Hadvar into the barracks there will be two living Stormcloak soldiers (a male and a female) to the right of the entry from the barracks, and the corpse of Gunjar by the table to the right. There is a small difference depending on who you followed into the keep. There are two entrances to the keep, one enters the barracks and the other enters the base of the tower. Unbound: Escape Imperial custody and a dragon attack.There is a single interior zone to the keep: Helgen Keep.ĭuring Unbound, you must escape a dragon attack on the town of Helgen by making your way through the keep and its subterranean caves.Īfter Helgen is abandoned, the town and keep become inhabited by bandits. Helgen Keep is a keep used to escape Helgen in the aftermath of the dragon attack. In it is a statue of Mara that, if talked to, will ask them how their new life. The Dragonborn starts off in a cell in the Abandoned Prison.
Live another life mod mod#
The mod adds alternate beginnings to the base game instead of the default experienced at Helgen.